Homebody
A speculative design concept for our automated world. Created in collaboration with frog interaction designers, visual designers and design technologists.

How many voice commands do we have to learn to control our environment? How many device names do we have to memorize?
With Homebody's sensor and gesture library you will learn a new way to control your world with universal gestures.
Watch the video!
The project represented an unusual approach to problem-solving, combining many designers of varied fields, which made the collaboration even more interesting, while people got to explore other crafts they wouldn't use otherwise.
Although Homebody becomes a type of criticism to our unexpected relationship with tech products, it incites a reflection about accessibility and the limitations certain interactions bring with them. At the same time, how can one improve their connection with their automated home? What can we create that transcends verbal language?
Homebody was a multidisciplinary project. My roles: concept development, photo and video shoot director, video editor and animation designer.
